TUTORIAL How to merge animations in Cinema 4D with Retarget tag

Sorry, no audio. This method will work only if you have same bone structure and names in different animated skeletons. In my packs from Skyrim it is like that. Bone structure, names, parents/children – everything is the same. Main tip for joining animations in this way, is that we are keyframing “Source” field in Retarget tag. So if first animation lasts for 51 frames, keyframe Retarget’s “Source” field empty(0 and 51 frames), than go to 52 frame and paste second animation in it and keyframe it’s first and last frame(for example from 52 and 102 frames), than third animation source and so on. And don’t forget to shift second, third and other source animations in time line(as it is in tutorial). And of course we don’t need any geometry from source skeletons, so simply delete them, we want o

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