BBTAG Hakumen Blockstring High Mix-up Tech (1 Bar)

During Hakumen’s forward dash, he counts as airborne for a short moment. During this time, you can do any of his 214 aerial specials. 214A is not a High, and as such can be blocked low, but it knocks the enemy down for long enough to always combo off it. 214B has a pretty slow start-up, so it can be hard to make it work during blockstrings depending on your assists, but it is a High at least. It also requires a counter hit for you to be able to combo off it, and the timing is VERY tight. You have to do it just before Hakumen lands so you have enough time to recover for the 2A before the enemy gets up. All in all, I’m not a big fan. 214C is everything you could ever want – it’s a High, it doesn’t need Counter Hit for you to combo off it, and it’s fast on both start-up and recovery. It do

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