EU4 World Conquest on Very Hard (Mamluks – Rum – Mughals – Russia – Poland – Byzantium) Ironman

Mamluks – Rum – Mughals – Russia – Poland – Byzantium – Roman Empire 1.25.1 All DLCs Tag switched to Rum then Mughals for the national ideas. Rum’s ideas are geared towards conquest and they offer 20% CCR. Mughals’ ideas are not militaristic, but they save a lot of MP through reduced technology and idea costs. They also offer better CCR (25%), in addition to 5% from the iqta government. Tag switching to Russia then Poland gives a lot of temporary mission bonuses, e.g. -20% land attrition, 15% army morale and 5% discipline. I took the decision to unify islam for the increased missionary strength, higher true faith tolerance and the -20% stability cost, which were great for reducing national unrest while coring and truce breaking. I later decided to let orthodox rebels convert more

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