‘King Kut-Out’ Fight Unused 4th Phase | Donkey Kong 64

The Tag Barrel in King Kut out has a few memory values which control the fight, for example (relative to the object pointer): – +0x18A: Kut Out Phase – +0x18B: Kut Out Phase Hit – +0x18E: Kut Out State Altering the 1-byte value at the pointer + 0x18A to 3 will produce phase 4 of Kut Out with a unique set of movement. Phases 5 and beyond just use the setup for Phase 2, so it’s safe to assume that the game would have ended the fight after Phase 4. Glitch Hunting and determining cause of certain game quirks is made several magnitude’s easier with ScriptHawk. If you want to join the glitch-hunting party, I would highly advise getting it at: https://github.com/Isotarge/ScriptHawk

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