A quick overview of the basics of Nine in BBTAG. Twitter: Twitter.com/OppaiPhantom Official Nine Discord: https://discord.gg/0eWWQkHghzlwunM1 SHAREfactory™ https://store.playstation.com/#!/en-us/tid=CUSA00572_00
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=========================== Ok, one last video from me to wrap up this intensive week. Just to show two Lv.1 supers that can easily DHC into a Giant Spirit Combo (Lv.3 of Base Goku). To put it simple, if you do a SS Goku bnb that ends with the double supers and DHC into Giant Spirit Bomb, that’d be 9000+ damage… Other useful Lv.1 include Kid Buu, Gotenks, Zamasu, … I am pretty sure you’d never see me upload 5 videos in 5 consecutive days again. Back to my usual DBFZ combo video schedule, and I still have about half of the roster waiting to be done. Hope you enjoy this clip! Share it with your friends/communities if you do~ =========================== Combo Notation and Transcript: â- â’ â– = 7 8 9 âNâ’ = 4 5 6 â â” â = 1 2 3 L = light attack M = medium attack H = he
Continue reading “【DBFZ】 Two Examples of Ultimate Z Change into Giant Spirit Bomb [Ver 1.11]”
Somewhat advanced combos for Carmine & Hazama. Combo notations down in this video description. I don’t feel like writing a long description today so I’ll keep this short. Carmine is surprisingly strong. Trades his HP for high damage. Has a relatively easy unblockable setup in the corner. Successful neutral game drains his HP. No real overheads. Kind of squishy because he can drain a lot of his own HP. Loopy and easy to play. Hazama is strange but good. Drive options now super limited and he can only use jumping Ouroborus outside of combos. EZ for opponent to react with DP and anti-air (DP’s are air unblockable). His damage is really good. Very linky. Probably one of the hardest characters to play in the game right now. Both of these characters don’t really rely on their assists to deal
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River City Rushdown Fighting Game Tournament at Otaku Cafe in San Antonio, Tx. Blazblue Cross Tag Battle You can follow me @ Twitter: Twitter.com/MrHoward123 Twitch: Twitch.tv/MrHoward123 Instagram: Instagram.com/MrHoward123 YouTube: YouTube.com/MrHoward123Live
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This is the 2nd team I’ve been labbing. It zones well, is mobile, and is extremely fragile. If anything is unclear, feel free to leave a comment. I think one of the keys to being effective with Naoto is to be able to convert any random hit into IK regardless of who’s on point via active switches. Cross combos where Naoto supers first allow you to mark without sacrificing damage. Burst punishing into Mudoon is essential.
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ãã¥ã¼ã®ä½”å(14000)ã’1ã³ã³ãã§0ã«ã–ããã ã’ã®ã³ã³ãåç”»ã§ã(éã³ã§ä½ã£ãã®ã§ãã£ã¨ä¼¸ã°ãããã) Esã§ãä½æã–ã¦ã¿ã¾ã–ããã»ã¼ï¼”ã²ã¼ã¸ã§ããã¢ã¤ã®ã¹ã ã’5ã²ã¼ã¸ä½¿ç”¨ãã-ã¬ã¤ã¯ã®ã¿å’ã–åããªãã£ãã§ãâ¦æ”ã–ãã This Combo movie is just a combo that I want to make Nu(14000) do strength to 0. Quality may be low as I made it with playfulness. When Aegis was a partner we needed 5 gauge. When break was a partner could not knock downâ¦very regrettable. I think that this situation is rare, but I hope that it will be useful as a funny or combo part.
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ç´æ—ã®ä½”å(14000)ã’1ã³ã³ãã§0ã«ã–ããã ã’ã®ã³ã³ãåç”»ã§ã(éã³ã§ä½ã£ãã®ã§ãã£ã¨ä¼¸ã°ãããã) ãªããµèªã”ã§5ã²ã¼ã¸æã£ã¦ãç¶æ³ã¯ãªãã¨æãã¾ãããã³ã³ãã’ã¼ãããã¿ã¨ã–ã¦æ´»ãã–ã¦ããããå¬ã–ãã§ãã ä»-ãã£ã©ã§ãä½ããã¯æªå®(èªåã®ã¡ã¤ã³ã¯ãã¤ã¬ã¼ã¯ã¬ã³ã§ãã–â¦) This Combo movie is just a combo that I want to make Naoto(14000) do strength to 0. Quality may be low as I made it with playfulness. I think that this situation is rare, but I hope that it will be useful as a funny or combo part. Whether to create other characters is undecided(I mainly use Tager and Wald…)
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